
Card text
Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing.
At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
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Mana cost
{4}{W}{B}
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Card text
Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing.
At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
Format legality
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- LegacyNot legal
- VintageNot legal
- CommanderNot legal
- PauperNot legal
- BrawlNot legal
- OathbreakerNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
About A Good Thing
A Good Thing (86) is a White and Black Enchantment from Mystery Booster: Convention Edition Exclusives (CMB1). It costs {4}{W}{B} and has mana value 6. It is printed at Rare rarity.
Mystery Booster: Convention Edition Exclusives is a reprint set, which collects earlier cards, released November 2019.
Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
Card details
- Card number
- 86
- Set
- Mystery Booster: Convention Edition Exclusives (CMB1)
- Set type
- Masters & special set
- Released
- 7 November 2019
- Rarity
- Rare (R)
- Printing
- Standard
- Type line
- Enchantment
- Colour
- White / Black
- Colour identity
- White / Black
- Mana cost
- {4}{W}{B}
- Finish
- Non-foil
TCGplayer listing: A Good Thing
Other printings of A Good Thing in Mystery Booster: Convention Edition Exclusives
The same card in other art and frames from this set — priced in the United States.
More from Mystery Booster: Convention Edition Exclusives
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