
Card text
As this enchantment enters, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice this enchantment.
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Mana cost
{1}{W}
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Card text
As this enchantment enters, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice this enchantment.
Format legality
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- OathbreakerLegal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
About Call to Arms
Call to Arms (10) is a White Enchantment from Ice Age (ICE). It costs {1}{W} and has mana value 2. It is printed at Rare rarity. It is legal in Legacy, Vintage, Commander and Oathbreaker.
Ice Age is a main expansion, released June 1995.
As this enchantment enters, choose a color and an opponent. White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common. When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice this enchantment.
Card details
- Card number
- 10
- Set
- Ice Age (ICE)
- Set type
- Expansion
- Released
- 12 June 1995
- Rarity
- Rare (R)
- Printing
- Standard
- Type line
- Enchantment
- Colour
- White
- Colour identity
- White
- Mana cost
- {1}{W}
- Finish
- Non-foil
TCGplayer listing: Call to Arms
More from Ice Age
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