
Card text
{3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
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Mana cost
{3}{R}
Power / toughness
4/3
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Card text
{3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
Format legality
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlLegal
- OathbreakerLegal
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
About Captivating Crew
Captivating Crew (38) is a Red Creature β Human Pirate from Magic Game Night (GNT). It costs {3}{R}, has mana value 4 and is a 4/3. It is printed at Rare rarity. It is legal in Pioneer, Modern, Legacy and Vintage and 5 more formats.
Magic Game Night is a preconstructed deck product, released November 2018. Captivating Crew has 6 other cards in the database, listed further down the page.
{3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
Card details
- Card number
- 38
- Set
- Magic Game Night (GNT)
- Set type
- Deck product
- Released
- 16 November 2018
- Rarity
- Rare (R)
- Printing
- Standard
- Type line
- Creature β Human Pirate
- Colour
- Red
- Colour identity
- Red
- Mana cost
- {3}{R}
- Power / toughness
- 4/3
- Finish
- Non-foil
TCGplayer listing: Captivating Crew
Captivating Crew in other sets
Every other printing with this name, one per set.
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