
Card text
Each creature card in your hand has a {1}{G} Adventure sorcery named Fetch Herbs with "You gain 2 life." (You may cast it as the Adventure for {1}{G}. Then exile it, and you may cast the creature later from exile.)
Each creature card you cast from exile enters the battlefield with an additional +1/+1 counter on it.
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Mana cost
{2}{G}
Power / toughness
3/3
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Card text
Each creature card in your hand has a {1}{G} Adventure sorcery named Fetch Herbs with "You gain 2 life." (You may cast it as the Adventure for {1}{G}. Then exile it, and you may cast the creature later from exile.)
Each creature card you cast from exile enters the battlefield with an additional +1/+1 counter on it.
Format legality
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- LegacyNot legal
- VintageNot legal
- CommanderNot legal
- PauperNot legal
- BrawlNot legal
- OathbreakerNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
About Starting Town NPC
Starting Town NPC (585) is a Green Creature β Human Peasant from Mystery Booster 2 Playtest Cards (MB2). It costs {2}{G}, has mana value 3 and is a 3/3. It is printed at Rare rarity.
Mystery Booster 2 Playtest Cards is an Un-set, which is not legal in sanctioned play, released October 2024.
Each creature card in your hand has a {1}{G} Adventure sorcery named Fetch Herbs with "You gain 2 life." (You may cast it as the Adventure for {1}{G}. Then exile it, and you may cast the creature later from exile.) Each creature card you cast from exile enters the battlefield with an additional +1/+1 counter on it.
Card details
- Card number
- 585
- Set
- Mystery Booster 2 Playtest Cards (MB2)
- Set type
- Un-set & playtest
- Released
- 25 October 2024
- Rarity
- Rare (R)
- Printing
- Standard
- Type line
- Creature β Human Peasant
- Colour
- Green
- Colour identity
- Green
- Mana cost
- {2}{G}
- Power / toughness
- 3/3
- Finish
- Non-foil
TCGplayer listing: Starting Town NPC
More from Mystery Booster 2 Playtest Cards
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