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MTG Star Trek Mechanics: Assimilate, Federation, Dilemma

MTG Compare Β· 16 October 2026 Β· 7 min read Β· Prices updated 18 Oct 2026 Β· How we research this

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Set Phasers to . . . 34Hoshi Sato, Exolinguist 64Seven of Nine 252

The short version

  • Star Trek brings three new mechanics, assimilate, face a dilemma and federation, and brings back Spacecraft and station from Edge of Eternities, according to Wizards of the Coast.
  • Assimilate gives you a creature, by taking control of one or by putting a creature card onto the battlefield, and makes it a Borg artifact creature with a +1/+1 counter.
  • Federation abilities count the creature types among your non-Borg creatures, so a mixed crew beats a crowd of Humans, and an assimilated creature stops counting.
  • You face a dilemma whenever you choose modes for a spell or ability; cards such as Seven of Nine reward it.

What do Star Trek's new mechanics do? Below is each one in plain English: Wizards of the Coast's own description from its Collecting Star Trek article, then the rules text printed on the revealed cards, quoted exactly as Scryfall has it on 16 October 2026, then what follows from it. A card that is not revealed yet is not quoted, and nothing here is a guess at an unrevealed card. For the cards themselves, see the Star Trek card list so far.

The Star Trek mechanics at a glance

MechanicWhat it isWhat it doesRevealed example
AssimilateKeyword action (new)Steals a creature or puts one onto the battlefield as a Borg artifact creature with a +1/+1 counterBorg Queen, Perfection Manifest
FederationAbility word (new)Counts the creature types among your non-Borg creaturesHoshi Sato, Exolinguist
Face a dilemmaGame event (new)Happens whenever you choose modes for a spell or ability; other cards reward itSeven of Nine
StationKeyword ability (returning)Tap a creature to put charge counters on a Spacecraft equal to its powerU.S.S. Enterprise-D, Galaxy-Class
SpacecraftArtifact type (returning)Starts as an artifact; gains abilities and can become a creature as it is chargedU.S.S. Enterprise-D, Galaxy-Class

Assimilate

Resistance is futile. Assimilate is the Borg's mechanic. In Wizards' words: β€œThe assimilate keyword action gives you control of a creature or puts a creature card onto the battlefield under your control. Either way, a +1/+1 counter is put on that creature, and it becomes a Borg artifact creature and loses its other creature types.”

A revealed card with it reads:

Borg Queen, Perfection Manifest: β€œWhen Borg Queen enters, assimilate target creature card from an opponent's graveyard. (Put it onto the battlefield under your control with a +1/+1 counter. It's a Borg artifact creature and loses all other creature types.)”

  • Where the creature comes from depends on the card. Wizards describes both kinds, gaining control of a creature or putting a creature card onto the battlefield; Borg Queen takes one from an opponent's graveyard.
  • It becomes an artifact creature. So every assimilated creature feeds artifact payoffs, and several revealed Borg cards are exactly that: Borg Queen gives artifact creatures you control +2/+0, and Assault Drone reads β€œArtifact creatures you control get +1/+0.”
  • It becomes a Borg and loses its other creature types. An assimilated Human Soldier's only creature type is Borg, which matters for typal cards and for federation below.
  • It keeps a +1/+1 counter, so it is a little bigger than it was.

One card in our data so far has assimilate: every card with assimilate.

The Borg precon is We Are the Borg; fan trackers report it is built around assimilate.

Federation

Federation is an ability word, like landfall: it labels a group of abilities and has no rules meaning of its own. In Wizards' words: β€œThe federation ability word groups abilities that care about the number of creature types among non-Borg creatures a player controls.”

Two revealed federation cards:

Hoshi Sato, Exolinguist: β€œFederation β€” When Hoshi Sato enters, look at the top X cards of your library, where X is the number of creature types among non-Borg creatures you control. Put one of them into your hand and the rest on the bottom of your library in a random order.”

Saavik, Stoic Student: β€œFederation β€” When Saavik enters, she deals X damage to target attacking or blocking creature an opponent controls, where X is the number of creature types among non-Borg creatures you control.”

  • Variety counts, not numbers. X is the number of different creature types, so five Humans count as one, while a Human Officer, a Vulcan Scientist and a Klingon Warrior count as six: Human, Officer, Vulcan, Scientist, Klingon and Warrior.
  • Borg never count. The abilities count non-Borg creatures only, and an assimilated creature is a Borg.
  • Changelings do not break it. Wizards' aside, β€œSorry, Amoeboid Changeling. Maybe next time!”, points at the reason: a changeling has every creature type, Borg included, so it is a Borg creature and federation leaves it out.

Federation is an ability word, so Scryfall lists no keyword for it and there is no keyword page; its cards are on the Star Trek set page as TCGplayer lists them.

Face a dilemma

This is a new name for something Magic already does. In Wizards' words: β€œSome cards have abilities that trigger whenever a player β€œfaces a dilemma,” which happens whenever that player chooses one or more modes for a spell or ability.” Facing a dilemma does nothing by itself; other cards reward it. A revealed payoff:

Seven of Nine: β€œWhenever you face a dilemma, draw a card. (You face a dilemma as you choose one or more modes for a spell or ability.)”

  • Only your own choices count for Seven of Nine. It says β€œwhenever you face a dilemma”, so an opponent's modal spell draws you nothing.
  • Any modal spell or ability works. The reminder text names no set, so a β€œchoose one” card from any era is a dilemma too. All that matters, Wizards says, is that you make a choice.

Star Trek has its own modal cards, which double as interaction:

Set Phasers to . . .: β€œChoose one β€” β€’ Stun β€” Tap target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) β€’ Kill β€” This spell deals 3 damage to target attacking creature.”

Consider the Prime Directive: β€œChoose one β€” β€’ Interfere β€” Counter target spell unless its controller pays {3}. β€’ Observe β€” Tap up to one target creature and put a stun counter on it. Draw a card. (If a permanent with a stun counter would become untapped, remove one from it instead.)”

One card in our data so far has face a dilemma: every card with face a dilemma.

Station and Spacecraft (returning)

Both debuted in Edge of Eternities and return here. In Wizards' words: β€œEach Spacecraft starts as an artifact and can gain other abilities when you add charge counters to it with station.” The U.S.S. Enterprise-D, also one of the Beam Me Up Bundle's schematic promo cards, shows how it reads:

U.S.S. Enterprise-D, Galaxy-Class: β€œStation (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)”

  • A Spacecraft starts as an artifact, not a creature: it cannot attack or block until enough charge counters make it one, where its text says so.
  • Station taps another creature you control and puts charge counters equal to that creature's power on the Spacecraft, only when you could cast a sorcery.
  • The numbers on the card are thresholds. The Enterprise-D gains flying and vigilance at 7+ charge counters, and is an artifact creature from then on.

33 cards in our data have station: every card with station, most played first.

Fan trackers report that the Federation Fleet precon is about starships: see Federation Fleet.

How the mechanics interact

  • Assimilate against federation: every creature you assimilate becomes a Borg, so it stops counting for federation. Borg decks take creatures and federation decks want a varied crew, so the two pull in opposite directions.
  • Assimilate with artifacts: every assimilated creature is an artifact creature, so artifact payoffs come along for free.
  • Dilemmas with interaction: modal removal and counterspells such as Set Phasers to . . . and Consider the Prime Directive answer a threat and trigger dilemma payoffs at once.

Where to see and price the cards

Rules text

The card text quoted here is Scryfall's on 16 October 2026, before release. For a ruling on a card, read its Oracle text on the card's page and Wizards of the Coast's release notes when they are published.

Star Trek and related marks are trademarks of CBS Studios Inc.; MTG Compare is not affiliated with CBS Studios.

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Frequently asked questions

What does assimilate do in MTG?

Assimilate is a keyword action. In Wizards of the Coast's words it gives you control of a creature or puts a creature card onto the battlefield under your control; either way the creature gets a +1/+1 counter and becomes a Borg artifact creature, losing its other creature types. Which of the two happens depends on the card: Borg Queen, Perfection Manifest assimilates a creature card from an opponent's graveyard.

Do Borg count for federation?

No. Wizards describes federation as an ability word for abilities that count the creature types among the non-Borg creatures a player controls, and the revealed federation cards count non-Borg creatures you control. An assimilated creature becomes a Borg, so it stops counting.

What does face a dilemma mean in MTG?

You face a dilemma as you choose one or more modes for a spell or ability, which is the reminder text on Seven of Nine. Facing a dilemma does nothing on its own; cards such as Seven of Nine, which draws a card whenever you face a dilemma, reward it.

Is federation a keyword?

No, it is an ability word, like landfall: it labels a group of abilities and has no rules meaning of its own. Each federation ability counts the creature types among your non-Borg creatures and says what that number does.

Are station and Spacecraft new in Star Trek?

No. Both come from Edge of Eternities and return in Star Trek. A Spacecraft starts as an artifact; station lets you tap another creature you control to put charge counters on it equal to that creature's power, and at the numbers printed on the card it gains abilities and can become an artifact creature.

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