
Card text
Create a 3/3 green Centaur creature token.
Fuse (You may cast one or both halves of this card from your hand.)
//
You gain 2 life for each creature you control.
Fuse (You may cast one or both halves of this card from your hand.)
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Mana cost
{3}{G} // {W}
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Card text
Create a 3/3 green Centaur creature token.
Fuse (You may cast one or both halves of this card from your hand.)
//
You gain 2 life for each creature you control.
Fuse (You may cast one or both halves of this card from your hand.)
Format legality
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlLegal
- OathbreakerLegal
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
About Alive // Well
Alive // Well (121) is a White and Green Sorcery // Sorcery from Dragon's Maze (DGM). It costs {3}{G} // {W} and has mana value 5. It is printed at Uncommon rarity. It is legal in Pioneer, Modern, Legacy and Vintage and 5 more formats.
Dragon's Maze is a main expansion, released May 2013.
Create a 3/3 green Centaur creature token. Fuse (You may cast one or both halves of this card from your hand.) // You gain 2 life for each creature you control. Fuse (You may cast one or both halves of this card from your hand.)
Card details
- Card number
- 121
- Set
- Dragon's Maze (DGM)
- Set type
- Expansion
- Released
- 3 May 2013
- Rarity
- Uncommon (U)
- Printing
- Standard
- Type line
- Sorcery // Sorcery
- Colour
- White / Green
- Colour identity
- White / Green
- Mana cost
- {3}{G} // {W}
- Finish
- Non-foil
TCGplayer listing: Alive // Well
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