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Breaking // Entering from Dragon's Maze (DGM) #124, Magic: The Gathering card
BlueBlackRedRareSorcery

Breaking // Entering

Sorcery // Sorcery

Dragon's Maze (DGM) Β· 124

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Colour identityBlueBlackRed

Mana cost

{U}{B} // {4}{B}{R}

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Card text

Target player mills eight cards.

Fuse (You may cast one or both halves of this card from your hand.)

//

Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Format legality

  • StandardNot legal
  • PioneerLegal
  • ModernLegal
  • LegacyLegal
  • VintageLegal
  • CommanderLegal
  • PauperNot legal
  • BrawlNot legal
  • OathbreakerLegal
  • HistoricNot legal
  • TimelessNot legal
  • AlchemyNot legal

About Breaking // Entering

Breaking // Entering (124) is a Blue, Black and Red Sorcery // Sorcery from Dragon's Maze (DGM). It costs {U}{B} // {4}{B}{R} and has mana value 8. It is printed at Rare rarity. The one keyword in its text is Mill. It is legal in Pioneer, Modern, Legacy and Vintage and 2 more formats.

Dragon's Maze is a main expansion, released May 2013. Breaking // Entering has 1 other card in the database, listed further down the page.

Target player mills eight cards. Fuse (You may cast one or both halves of this card from your hand.) // Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.)

Card details

Card number
124
Set
Dragon's Maze (DGM)
Set type
Expansion
Released
3 May 2013
Rarity
Rare (R)
Printing
Standard
Type line
Sorcery // Sorcery
Colour
Blue / Black / Red
Colour identity
Blue / Black / Red
Mana cost
{U}{B} // {4}{B}{R}
Finish
Non-foil

TCGplayer listing: Breaking // Entering

Breaking // Entering in other sets

Every other printing with this name, one per set.

More from Dragon's Maze

Full DGM list β†’

Read next

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