
Card text
Put three +1/+1 counters on target creature.
Fuse (You may cast one or both halves of this card from your hand.)
//
Remove all +1/+1 counters from target creature you control. Draw that many cards.
Fuse (You may cast one or both halves of this card from your hand.)
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Mana cost
{2}{G} // {2}{U}
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Card text
Put three +1/+1 counters on target creature.
Fuse (You may cast one or both halves of this card from your hand.)
//
Remove all +1/+1 counters from target creature you control. Draw that many cards.
Fuse (You may cast one or both halves of this card from your hand.)
Format legality
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlLegal
- OathbreakerLegal
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
About Give // Take
Give // Take (129) is a Blue and Green Sorcery // Sorcery from Dragon's Maze (DGM). It costs {2}{G} // {2}{U} and has mana value 6. It is printed at Uncommon rarity. It is legal in Pioneer, Modern, Legacy and Vintage and 5 more formats.
Dragon's Maze is a main expansion, released May 2013. Give // Take has 1 other card in the database, listed further down the page.
Put three +1/+1 counters on target creature. Fuse (You may cast one or both halves of this card from your hand.) // Remove all +1/+1 counters from target creature you control. Draw that many cards. Fuse (You may cast one or both halves of this card from your hand.)
Card details
- Card number
- 129
- Set
- Dragon's Maze (DGM)
- Set type
- Expansion
- Released
- 3 May 2013
- Rarity
- Uncommon (U)
- Printing
- Standard
- Type line
- Sorcery // Sorcery
- Colour
- Blue / Green
- Colour identity
- Blue / Green
- Mana cost
- {2}{G} // {2}{U}
- Finish
- Non-foil
TCGplayer listing: Give // Take
Give // Take in other sets
Every other printing with this name, one per set.
More from Dragon's Maze
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