
Card text
Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)
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Mana cost
{3}{G}{U}
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Card text
Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)
Format legality
- StandardLegal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlLegal
- OathbreakerLegal
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
About Make Your Own Luck
Make Your Own Luck (218) is a Blue and Green Sorcery from Outlaws of Thunder Junction (OTJ). It costs {3}{G}{U} and has mana value 5. It is printed at Uncommon rarity. The one keyword in its text is Plot. It is legal in Standard, Pioneer, Modern and Legacy and 6 more formats.
Outlaws of Thunder Junction is a main expansion, released April 2024. Make Your Own Luck has 1 other card in the database, listed further down the page.
Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)
Card details
- Card number
- 218
- Set
- Outlaws of Thunder Junction (OTJ)
- Set type
- Expansion
- Released
- 19 April 2024
- Rarity
- Uncommon (U)
- Printing
- Standard
- Type line
- Sorcery
- Colour
- Blue / Green
- Colour identity
- Blue / Green
- Mana cost
- {3}{G}{U}
- Finish
- Non-foil
TCGplayer listing: Make Your Own Luck
Make Your Own Luck in other sets
Every other printing with this name, one per set.
More from Outlaws of Thunder Junction
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