
Card text
Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1.
Fuse (You may cast one or both halves of this card from your hand.)
//
Burn deals 2 damage to any target.
Fuse (You may cast one or both halves of this card from your hand.)
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Mana cost
{2}{U} // {1}{R}
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Card text
Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1.
Fuse (You may cast one or both halves of this card from your hand.)
//
Burn deals 2 damage to any target.
Fuse (You may cast one or both halves of this card from your hand.)
Format legality
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlLegal
- OathbreakerLegal
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
About Turn // Burn
Turn // Burn (134) is a Blue and Red Instant // Instant from Dragon's Maze (DGM). It costs {2}{U} // {1}{R} and has mana value 5. It is printed at Uncommon rarity. It is legal in Pioneer, Modern, Legacy and Vintage and 5 more formats.
Dragon's Maze is a main expansion, released May 2013. Turn // Burn has 1 other card in the database, listed further down the page.
Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1. Fuse (You may cast one or both halves of this card from your hand.) // Burn deals 2 damage to any target. Fuse (You may cast one or both halves of this card from your hand.)
Card details
- Card number
- 134
- Set
- Dragon's Maze (DGM)
- Set type
- Expansion
- Released
- 3 May 2013
- Rarity
- Uncommon (U)
- Printing
- Standard
- Type line
- Instant // Instant
- Colour
- Blue / Red
- Colour identity
- Blue / Red
- Mana cost
- {2}{U} // {1}{R}
- Finish
- Non-foil
TCGplayer listing: Turn // Burn
Turn // Burn in other sets
Every other printing with this name, one per set.
More from Dragon's Maze
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