Afterlife
When a permanent with afterlife dies, create that many 1/1 white and black Spirit tokens with flying.
When a permanent with afterlife dies, create that many 1/1 white and black Spirit tokens with flying. The value stays behind when it is removed.
This is a short paraphrase of the keyword from the Comprehensive Rules, not a ruling on a particular card; read the card's own text and the official rules for a tricky case.
Cards that give Afterlife to other permanents are listed too.
11 cards with Afterlife
most played first
- Tithe Taker
Creature — Human Soldier · White · 4 printings
- Indebted Spirit
Enchantment Creature — Spirit · White · 1 printing
- Ministrant of Obligation
Creature — Human Cleric · White · 4 printings
- Orzhov Enforcer
Creature — Human Rogue · Black · 3 printings
- Seraph of the Scales
Creature — Angel · Orzhov · 4 printings
- Imperious Oligarch
Creature — Human Cleric · Orzhov · 1 printing
- Knight of the Last Breath
Creature — Giant Knight · Orzhov · 2 printings
- Knight of Sorrows
Creature — Human Knight · White · 2 printings
- Syndicate Messenger
Creature — Bird · White · 3 printings
- Orzhov Racketeers
Creature — Human Rogue · Black · 2 printings
- Debtors' Transport
Creature — Thrull · Black · 2 printings