Jump-start
Jump-start lets you cast a card from your graveyard by discarding a card in addition to paying its other costs, then exile it.
Jump-start lets you cast a card from your graveyard by discarding a card in addition to paying its other costs, then exile it. A second cast for the price of a card.
This is a short paraphrase of the keyword from the Comprehensive Rules, not a ruling on a particular card; read the card's own text and the official rules for a tricky case.
Cards that give Jump-start to other permanents are listed too.
12 cards with Jump-start
most played first
- Quasiduplicate
Sorcery · Blue · 4 printings
- Chemister's Insight
Instant · Blue · 5 printings
- Risk Factor
Instant · Red · 3 printings
- Radical Idea
Instant · Blue · 3 printings
- Gravitic Punch
Sorcery · Red · 2 printings
- Dihada's Ploy
Instant · Dimir · 1 printing
- Beacon Bolt
Sorcery · Izzet · 1 printing
- Start the TARDIS
Sorcery · Blue · 2 printings
- Maximize Velocity
Sorcery · Red · 2 printings
- Maximize Altitude
Sorcery · Blue · 2 printings
- Sonic Assault
Instant · Izzet · 1 printing
- Direct Current
Sorcery · Red · 3 printings