Hideaway
A permanent with hideaway looks at the top cards of your library when it enters, and hides one face down to play later when a condition is met.
A permanent with hideaway looks at the top cards of your library when it enters, and hides one face down to play later when a condition is met. The condition differs by card.
This is a short paraphrase of the keyword from the Comprehensive Rules, not a ruling on a particular card; read the card's own text and the official rules for a tricky case.
Cards that give Hideaway to other permanents are listed too.
15 cards with Hideaway
most played first
- Mosswort Bridge
Land · Green · 21 printings
- Windbrisk Heights
Land · White · 16 printings
- Spinerock Knoll
Land · Red · 12 printings
- Cemetery Tampering
Enchantment · Black · 5 printings
- Rabble Rousing
Enchantment · White · 4 printings
- Fight Rigging
Enchantment · Green · 6 printings
- Clive's Hideaway
Land — Town · Colorless · 2 printings
- Evercoat Ursine
Creature — Elemental Bear · Green · 2 printings
- Watcher for Tomorrow
Creature — Human Wizard · Blue · 2 printings
- Smuggler's Buggy
Artifact — Vehicle · Colorless · 3 printings
- Collector's Cage
Artifact · White · 4 printings
- Widespread Thieving
Enchantment · Five-color · 4 printings
- Wiretapping
Enchantment · Blue · 4 printings
- Shelldock Isle
Land · Blue · 4 printings
- Howltooth Hollow
Land · Black · 2 printings