Living weapon
When an Equipment with living weapon enters, create a 0/0 black Phyrexian Germ token and attach the Equipment to it.
When an Equipment with living weapon enters, create a 0/0 black Phyrexian Germ token and attach the Equipment to it. The Equipment arrives with its own body.
This is a short paraphrase of the keyword from the Comprehensive Rules, not a ruling on a particular card; read the card's own text and the official rules for a tricky case.
Cards that give Living weapon to other permanents are listed too.
19 cards with Living weapon
most played first
- Nettlecyst
Artifact — Equipment · Colorless · 6 printings
- Kaldra Compleat
Legendary Artifact — Equipment · Colorless · 6 printings
- Bitterthorn, Nissa's Animus
Legendary Artifact — Equipment · Colorless · 3 printings
- Batterskull
Artifact — Equipment · Colorless · 6 printings
- Bonehoard
Artifact — Equipment · Colorless · 8 printings
- Batterbone
Artifact — Equipment · Colorless · 1 printing
- Scytheclaw
Artifact — Equipment · Colorless · 5 printings
- Cranial Ram
Artifact — Equipment · Rakdos · 1 printing
- Lashwrithe
Artifact — Equipment · Black · 2 printings
- Mandibular Kite
Artifact — Equipment · White · 1 printing
- Tangleweave Armor
Artifact — Equipment · Green · 3 printings
- Flayer Husk
Artifact — Equipment · Colorless · 6 printings
- Colossal Dreadmask
Artifact — Equipment · Green · 1 printing
- Drossclaw
Artifact — Equipment · Black · 1 printing
- Skinwing
Artifact — Equipment · Colorless · 2 printings
- Mortarpod
Artifact — Equipment · Colorless · 3 printings
- Sickleslicer
Artifact — Equipment · Colorless · 3 printings
- Strandwalker
Artifact — Equipment · Colorless · 1 printing
- Necropouncer
Artifact — Equipment · Colorless · 1 printing